Ffxv Can Ignis Use Regroup Again
In Final Fantasy XV, All Prepare to Sail is the starting time and but major quest of Chapter 6: A Mode Forward. In this mission, Noctis and his friends head from Lestallum to a surreptitious harbor at Cape Caem, but not before a new Regal Outpost changes their priorities.
- Recommended Level: 25
- Rewards: 1,000 XP
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Learning of the Imperial deadfall in Lestallum, Noctis and the crew will agree to take Iris with them downward to Cape Caem, where a hidden harbor lies to send them to Altissia. First things first - yous'll need to get Iris and become her down there safely.
Alert: One time you speak to Iris, you lot won't be able to return to this surface area for some time - so make sure you lot've taken care of all side quests and hunts that yous can practice before moving on.
Ride with Iris to Cape Caem
Ignis will take the bicycle as Iris squeezes into the dorsum and you begin the long drive to the Southern coast of Cleigne. Nevertheless, subsequently a bit of driving and chatting, Prompto volition spot some other of the Imperials' floating fortresses passing overhead to settle down in a fort outside of Former Lestallum.
Survey Fort Valluerey
Wanting justice for what happened to Jared, the group will finish in Sometime Lestallum to infiltrate and have out the fort, which ways another round of scouting needs to exist done, so leave Iris behind and head across the bridge on foot to the nearby fort, taking a sharp left after the bridge to go effectually the back of the fortress walls to find a gap. Head up by some large piping to spot a watchtower in the altitude at the back of the fort, and expect to the right to find a gap in the fences by large red barricades. Take care, as once inside, in that location are a few patrolling mechs and soldiers - then sneak over to the watchtower on the left as the mechs pass by.
Heading up the stairs to the watchtower, you'll take to eliminate the small detachment of Battery Soldiers stationed here. They don't accept much HP, and you tin can warp-strike betwixt them before they accept fourth dimension to react and put up a fight. Caput to the top of the belfry to see what's in store. Ignis will propose a different tactic for this base infiltration - splitting up into two groups to find and capture the enemy commander. When you lot're fix - begin the infiltration.
Track Caligo
Under cover of nightfall, Noctis and Ignis will slip into the fort and observe the enemy commander Caligo flanked by some guards. You'll need to tail him and exist sneaky as you practise so, for sounding an alarm volition fail the mission.
Wait in the shadows equally Caligo approaches a locked gate, and passes through. Don't endeavour to follow him through, instead expect for a small passage in the dorsum that leads to some dumpsters and the path beyond, where more guards are watching Caligo laissez passer. This lone guard ahead can exist silenced without raising any alarms, as long as no i sees you practice it. Kill him, and then expect for Caligo to motility onward earlier climbing the catwalk in front of yous.
From the catwalk, notation the baby-sit on the other side and look until Caligo has moved on to silently assassinate the guard, and then look at the watchtower stairs on the left to spot another guard that you can warp-strike to impale from above. From your vantage spot, expect left for another catwalk with a trooper on the far end, and warp to the area before striking him from behind. Look down below at Caligo to spot another construction contrary you with a guard below, and warp to the structure, and wait for Caligo to motion on before going down to kill the soldier below.
Be conscientious past the next gate - a soldier waits just to the right, so you tin can either creep out and strike him, or but warp to the catwalks in this side by side surface area. There are several guards milling around the middle, so taking them out isn't an option - instead warp to the next prepare of high platforms and wait above the last gate. Caligo will give word to his subordinates to stand up guard earlier inbound the side by side expanse alone. Warp to the watchtower on the left, and wait for Caligo to wander off to the correct before following him from above by warping to the catwalks near his position. Ignis will give the word to take him out, and so use another warp-strike that will subdue the commander, and Ignis will take the body away equally Gladio and Prompto launch their diversion.
Note: While the camera will turn to signal you lot dorsum the style yous came, if y'all continue heading the direction Caligo was going to another locked gate, check the small watchpost edifice on the left to discover a new Mechanism Weapon inside - a Noiseblaster.
Regroup with your Friends
With the battle underway, head Eastward and speedily warp up to the catwalk on the right, as in that location is a sniper up top you demand to take out. A Magitek Armor will appear beneath, merely ignore it for the moment and worry about the sniper across from it further E, and warp-strike to accept him out as well. Now focus on that Magitek Armor with your broadsword (it's only level 17, then information technology shouldn't last long against you). Clean up the troopers subsequently the mech goes down, and head through the opening it came from.
Gladio and Prompto will be here, along with a much bigger and more powerful level 23 mech you demand to take out. Think to weaken it by aiming for sure parts like the legs to stun it, or the missile launcher on superlative to get rid of its guided missiles, and attacking the face when it falls down. If you lot need the additional firepower, note the 2 turrets flanking the generator - and make use of the red explosive barrels nearby.
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When the mech falls, run up to the generator and interact with it to shut it down, and the base takeover will be complete - simply non before 1 final encounter.
Defeat Aranea
Trying to leave the base, you'll be ambushed past Aranea Highwind, the mercenary turned Imperial Commodore that the commander was speaking almost before. She'll engage your political party in a duel, so prepare for a tough fight. She has over 46 thousand health - and no weaknesses to speak of. She also can deal major impairment with her lance, just being a big weapon it tin exist dodged if y'all encounter her wind upwardly for a swing or thrust - though be prepared for a cord of combo attacks - and make use of techniques to throw her off residual.
Things get a little crazier when she takes to the sky to destroy structures with her lance, afterwards which she may wing most before getting ready to dive at you in an assail that you can block and counter if you lot are ready for it, which can deal lasting damage to her and give yous some free hits.. Some Imperials may endeavour to intervene, only they are picayune issue compared to the boss so let your pals worry about it. Keep calm and don't rush in when you can wait for your openings to take her out on your own terms.
When her health reaches naught, she'll abscond the area, and you'll exist rewarded with a gratis Bulletproof Suit. The gang will return to the motel at Quondam Lestallum and run into upward with Iris, where you can go some much needed bonus experience.
Head for Cape Caem Again
With no more fortress to bother you, get dorsum on the road and have Ignis go along driving all of yous to Greatcoat Caem.
Every bit you lot bulldoze down, you may get the chance to consummate a side quest, equally a monster lurks in the dungeon known as Malmalam Thicket - just be warned, the recommended level is 35, so consider if yous'd rather come back later or not. If you do decide to go, you'll be joined by Iris, who may non exist much of a fighter - but she will help out in link-strikes and toss health potions around during the fight, which can actually help a lot!
Otherwise, continue down to the declension - and if you lot want, indulge Gladio past stopping at a parking lot, where you lot tin mind in on some people there about Lady Lunafreya staying in Altissia - and you tin can grab a Silver Bangle on the basis before returning to the car. Yous can too stop at the other cease of the bridge - merely but if you really want to explore the nearby campground and angling area.
When you lot finally get in at Cape Caem, yous'll detect that information technology's hardly an outpost - but a lone roadside merchant, and chocobo rental, and Cindy's tow truck. Head up the path to the lighthouse to discover Cindy. After parting means with Iris, talk to Cindy to find that Cid himself is working on fixing a transport upward for you - but information technology's in need of dire repairs and some parts demand outright replacing. She'll straight you to Talcott for more info, and take her exit.
Talcott has taken up residence in a lone cabin past the lighthouse - and if you check inside you can find some other Magic Flask in the kitchen, and a Regalia Crest on the landing above. This mission and the chapter itself is soon ending, you'll but need to talk to Talcott to learn that the boat needs mythril - and may exist found upwards Due north at the Vesperpool, which Iris volition ostend and enquire if you are set up.
Alarm: Not only is the mission AND Chapter 6 at an cease, but Gladiolus volition announce that he needs to step away from the group for an extended menstruum, and won't be going on the next mission. Be sure he doesn't exit conveying items you'd rather requite to the rest of the grouping, as he'll have them with him. When he announces his intentions, you'll have a chance to earn some bonuses (though no option can make him stay).
- Let him go: Earn 600 XP
- Enquire how long: 2 AP
- Defer to Ignis: Ignis earns 1,500 XP
With that, the chapter ends, and yous'll ready to get through enemy lines to reach the Vesperpool. Good luck!
Before you finish chapter half-dozen and after you reach Cape Caem a bunch of sidequests will be bachelor for you to complete. The sidequests that you can endeavour and consummate at this point include: To Sting in Anger; Reliable Royalty; A Flower for Iris; Tail Spin; Aftermath of the Astral State of war; Professor'south Protege - Gigantoad; A Weald Burial; Scraps of Mystery Fourteen; Sting Your Praises; Long Necks on the Plains; Vegging Out; Of Gods and Kings; Van, Interrupted Again; Strike a Pose!; Alas Poor Hunter; Vehicle Vexation; A Little Slip-up; A Driver in Despair; My Beloved Chariot; Large Caput Backside the Bicycle; Scared and Lonely; Oh My Grease-Monkey Goddess; Done Away; To Catch a Frog; Voltage Fluctuation; Shoulda Been Serviced; I'm Late; That Brand New Machine Smell; and Cool Callatein Mist. The videos below guide y'all through all of these sidequests in the advisable lodge.
Last fantasy xv walkthrough part 20 - Cleigne Sidequests - All sidequests, Hunts and Tours included
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Final fantasy xv walkthrough part 21 - Majestic Infiltration - All sidequests, Hunts and Tours included
Last fantasy xv walkthrough part 22 - Cleigne Sidequests available once you reach the terminate of affiliate 6 - All sidequests, Hunts and Tours included
Up Next: Chapter 7: Party of Three
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