Video Uploaded to I Move Is Flashing

Animate provides several methods past which you can incorporate video into your Breathing document and play it back for users.

Earlier you begin

Before yous first working with video in Animate, it is important to empathise the post-obit information:

  • Animate can only play specific video formats.

    These include FLV, F4V, and MPEG video. For instructions on converting video in other formats, see Create video for use in Animate.

  • Utilize the separate Adobe Media Encoder awarding (included with Animate) to convert other video formats to F4V. For instructions, meet Create video for apply in Animate.

  • There are different ways of calculation video to Animate, each with advantages in unlike situations. Come across below for a list of these methods.

  • Breathing includes a Video Import Wizard that opens when you cull File > Import > Import Video.

  • Using the FLVPlayback component is the simplest way to rapidly get video playing in a Animate file.

    For instructions, see Progressively download video using a web server.

Methods for using video in Animate

You lot can use video in Breathing in different ways:

  • Progressive download from a web server

    This method keeps the video file external to the Animate file and the resulting SWF file. This keeps the SWF file size small. This is the near common method of using video in Breathing.

  • Stream video using Adobe Media Server.

    This method also keeps the video file external to your Animate file. Adobe Media Streaming Server gives yous secure protection of your video content in add-on to a smooth streaming playback feel.

  • Embed video data directly inside a Animate file

    This method results in very large Animate files, and is simply recommended for short video clips. For instructions, see Embed video within an Breathing file.

Progressively download video using a web server

Progressive downloading lets you use either the FLVPlayback component or ActionScript that you write to load and play back external FLV or F4V files in a SWF file at runtime.

Considering the video file is kept external to the other Animate content, it'southward relatively like shooting fish in a barrel to update video content without republishing the SWF file.

Progressive downloading provides the following advantages over embedding video in the Timeline:

  • During authoring, yous tin publish only your SWF file to preview or test part or all of your Animate content. This results in faster preview times and quicker turnaround on iterative experimentation.

  • During playback, video begins playing equally soon every bit the commencement segment of video is downloaded and cached to the local reckoner's disk drive.

  • At runtime, video files are loaded by Flash Player from the computer's disk bulldoze into the SWF file, with no limitation on video file size or elapsing. No audio synchronization issues or memory restrictions exist.

  • The frame charge per unit of the video file can be different from the frame rate of the SWF file, assuasive for greater flexibility in authoring Animate content.

Import video for progressive download

Yous can import a video file that is stored locally on your computer, and and then upload the video file to a server after importing it to your FLA file. In Animate, when yous import video for progressive download, you are really adding only a reference to the video file. Animate uses the reference to find the video file on your local computer or on a web server.

You tin as well import a video file that is already uploaded to a standard web server, an Adobe Media Server (AMS), or Flash Video Streaming Service (FVSS).

  1. Select File > Import > Import Video to import the video prune into the current Breathing document.

    Select video window

    Select video window
  2. Select the video clip to import. You tin can select either a video clip located on your local calculator, or enter the URL of a video already uploaded to a spider web server or Adobe Media Server.

    • To import video located on your local computer, select Load external video with playback component.

    • To import video already deployed to a web server, Adobe Media Server, or Flash Video Streaming Service, select Already deployed to a web server, Wink Video Streaming Service, or Stream From Adobe Media Server, and enter the URL of the video prune.

     The URL for a video clip located on a web server will use the http advice protocol. The URL for a video clip located on a Adobe Media Server or Flash Streaming Service will use the RTMP advice protocol.

  3. Select a skin for your video prune.

    Select the skin for video clip

    Select the skin for video clip

    You tin can cull to:

    • Not use a pare with the FLVPlayback component by selecting None.
    • Select one of the predefined FLVPlayback component skins. Animate copies the skin into the same folder every bit the FLA file.

     FLVPlayback component skins are slightly different depending on whether you are creating an AS2- or AS3-based Animate document.

    • Select a custom peel of your own pattern past inbound the URL of the skin on the web server.

     If you choose to employ a custom peel invoked from a remote location, and so live preview will not be available for the video on Stage.

  4. The Video Import Wizard creates an FLVPlayback video component on the Phase that you can use to test video playback locally. When you lot cease creating your Animate certificate and desire to deploy the SWF file and video clip, upload the following assets to the spider web server or Adobe Media Server hosting your video:

    • If you are using a local copy of the video clip, upload the video prune (which is located in the aforementioned binder as the source video clip you selected with a .flv extension).

     Animate uses a relative path to signal to the FLV or F4V file (relative to the SWF file), letting you utilise the same directory structure locally that you use on the server. If the video was previously deployed to your FMS or the FVSS hosting your video, yous can skip this pace.

    • The video skin (if you chose to use a skin)

      To use a predefined skin, Animate copies the pare into the same folder as the FLA file.

    • The FLVPlayback component

      To edit the FLVPlayback component's URL field to that of the web server or Adobe Media Server that yous are uploading the video to, utilise the Component inspector (Windows > Component inspector) to edit the contentPath parameter.

Adobe Media Server streams media in existent-time to Wink Player and AIR. Adobe Media Server uses bandwidth detection to deliver video or audio content based on the user's available bandwidth.

Streaming video with Adobe Media Server provides the following advantages over embedded and progressively downloaded video:

  • Video playback starts sooner than information technology does using other methods of incorporating video.

  • Streaming uses less of the customer'southward memory and disk space, considering the clients don't need to download the unabridged file.

  • Network resources are used more efficiently, considering just the parts of the video that are viewed are sent to the customer.

  • Delivery of media is more secure, because media is not saved to the client'south cache when streamed.

  • Streaming video provides better tracking, reporting, and logging ability.

  • Streaming lets yous deliver alive video and audio presentations, or capture video from a web cam or digital video camera.

  • Adobe Media Server enables multiway and multiuser streaming for video chat, video messaging, and video conferencing applications.

  • By using server-side scripting to control video and audio streams, you can create server-side play lists, synchronized streams, and more than intelligent delivery options based on the client'southward connection speed.

To learn more almost Adobe Media Server, meet www.adobe.com/become/flash_media_server.

To acquire more about Flash Video Streaming Service, see www.adobe.com/go/learn_fvss_en.

Embed a video file inside a Breathing file

When you embed a video file, all of the video file data is added to the Animate file. This results in a much larger Animate file and subsequent SWF file. The video is placed in the Timeline where you can see the individual video frames represented in the Timeline frames. Considering each video frame is represented by a frame in the Timeline, the frame charge per unit of the video prune and the SWF file must be set to the same charge per unit. If y'all use different frame rates for the SWF file and the embedded video clip, video playback is inconsistent.

Note: To use variable frame rates, stream the video using either progressive downloading or Adobe Media Server. When you import video files using either of these methods, the FLV or F4V files are self-independent and run at a frame rate separate from that of all other timeline frame rates included in the SWF file.

Embedded video works all-time for smaller video clips, with a playback time of less than ten seconds. If you are using video clips with longer playback times, consider using progressively downloaded video, or streaming video using Adobe Media Server.

The limitations of embedded video include:

  • You might run across issues if the resulting SWF files become excessively large. Flash Player reserves a lot of retention when downloading and attempting to play big SWF files with embedded video, which can cause Flash Player to fail.

  • Longer video files (over ten seconds long) often have synchronization issues betwixt the video and audio portions of a video clip. Over fourth dimension, the audio track begins playing out of sequence with the video, causing a less than desirable viewing experience.

  • To play a video embedded in a SWF file, the entire video file must be downloaded before the video starts to play. If y'all embed an excessively big video file, it might accept a long time for the SWF file to download in its entirety and for playback to start.

  • Afterwards a video clip is imported, it cannot be edited. Instead, you must re-edit and re-import the video file.

  • When publishing your SWF file via the web, the unabridged video must be downloaded to the viewer's computer earlier video playback can begin.

  • At runtime, the entire video must fit into the local memory of the playback computer.

  • The length of an imported video file cannot exceed 16000 frames.

  • The video frame charge per unit and Animate Timeline frame charge per unit must be the same. Fix the frame rate of your Animate file to match the frame rate of the embedded video.

You can preview frames of an embedded video by dragging the playhead along the Timeline (scrubbing). Note that the video audio track does not play back during scrubbing. To preview the video with audio, use the Examination Movie command.

Embedding a video within a Animate file

  1. Select File > Import > Import Video to import the video clip into the current Breathing certificate.

  2. Select one of the following options:

    Load external video with playback component: Imports the video and creates an case of the FLVPlayback component to control video playback.

    Embed FLV in SWF and play in timeline : Embeds the FLV into the Animate document and places it in the timeline.

    Embed H.264 videos in timeline : Embeds H.264 videos into the Animate document. When you import a video using this choice, it is placed on the phase to be used as a guide for your blitheness at design time. Frames from the video are rendered on the stage equally yous scrub through or play the timeline. The audio for the relevant frames is too played back.

    When y'all endeavour to publish your FLA file with H264 video content on a layer that is neither a guide layer nor a hidden layer, a warning is shown if the platform yous are publishing to does not support embedded H.264 videos.

  3. Click Browse and select the video file from your computer and click Next.

    Optional: If y'all have Adobe Media Encoder installed on your computer and yous want to convert the video to another format using AME, click Catechumen video.

  4. Cull the symbol type with which to embed the video.

    Choose the symbol type

    Choose the symbol type

    Embedded Video

    If you're using the video clip for linear playback in the Timeline, importing the video into the Timeline is the almost advisable method.

    Movie Clip

    A best practice is to place video inside a movie prune case, considering y'all have the most control over the content. The video's Timeline plays independently from the main Timeline. You practice not have to extend your chief Timeline by many frames to accommodate the video, which can brand working with your FLA file difficult.

    Graphic

    When you lot embed a video prune equally a graphic symbol, you cannot interact with the video using ActionScript (typically y'all use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline).

  5. Import the video clip directly onto the Phase (and the Timeline) or as a library item.

    By default, Breathing places the video you import on the Phase. To import into the library only, deselect Place Instance on Stage.

    If you're creating a simple video presentation with linear narration and little to no interaction, have the default setting and import the video to the Stage. To create a more dynamic presentation, piece of work with multiple video clips, or add dynamic transitions or other elements using ActionScript, import the video into the library. Later on a video clip is in the library, customize information technology by converting it into a MovieClip object that you can more easily control with ActionScript.

    By default, Breathing expands the Timeline to accommodate the playback length of the video clip you lot are embedding.

    If the video file contains audio that you don't want to import, deselect Include sound.

  6. Click Adjacent. Review the confirmation messages and click End.

    The Video Import magician embeds the video into the SWF file. The video appears either on the Stage or in the library depending on the embedding options y'all chose.

    Finish video import dialog

    Finish video import dialog
  7. In the Property inspector (Window > Properties), give the video clip an case name, and make whatsoever modifications to the video clip's properties.

    Video clip instance name

    Video prune instance name

Import video files into the library

To import FLV, F4V, or H.264 videos, use the Import > Import Video or Import to Library commands.

To create your own video histrion, which dynamically loads FLV or F4V files from an external source, place your video inside a picture prune symbol. When you load FLV or F4V files dynamically, adjust the dimensions of the pic clip to lucifer the bodily dimension of the video file and scale the video by scaling the movie clip.

 A best practice is to place video inside a movie prune instance, which gives you the most control over the content. The video's Timeline plays independently from the primary Timeline. You do not have to extend your main Timeline by many frames to conform the video, which can brand working with your FLA file difficult.

  1. To import an FLV, SWF, or H.264 video file into the library, practice one of the following:

    • Select File > Import > Import To Library.

    • Select any existing video prune in the Library Panel, and select Properties from the Library Panel menu. You can also rght-click on the video file and choose Properties in the pop-up menu. Click Import. Locate the file to import, and click Open.

    Import to library option

    Import to library option

Change the backdrop of a video prune

You can change properties for an case of an embedded video clip on the Phase, assign the instance an instance name, and alter its width, superlative, and position on the Stage using the Property inspector. You can also swap an case of a video clip—assign a different symbol to an instance of a video clip. Assigning a different symbol to an example displays a dissimilar instance on the Phase but leaves all the other instance properties (such equally dimensions and registration point) intact.

In the Video Properties dialog box, you can do the post-obit:

  • View information nigh an imported video clip, including its name, path, cosmos engagement, pixel dimensions, length, and file size

  • Modify the video clip name

  • Update the video clip if you modify it in an external editor

  • Import an FLV or F4V file to replace the selected clip

  • Export a video clip as an FLV or F4V file

Change video instance properties in the Property inspector

  1. Select an instance of an embedded or linked video clip on the Phase.

  2. Select Window > Properties, and do any of the following:

    • Enter an instance name in the Proper name text field on the left side of the Property inspector.

    • Enter values for W and H to change the dimensions of the video instance.

    • Enter values for X and Y to change the position of the upper-left corner of the instance on the Phase.

    • Click Swap. Select a video clip to supplant the clip currently assigned to the instance.

    You lot tin can bandy an embedded video clip only with another embedded video clip, and you lot tin can swap a linked video prune only with another linked video clip.

View video clip properties in the Video Properties dialog box

  1. Select a video clip in the Library Console.

  2. Select Properties from the Library Panel menu, or click the Properties push button located at the bottom of the Library Panel. The Video Properties dialog box is displayed.

Assign a new name to, update, or replace a video

  1. Select the video clip in the Library Panel and select Backdrop from the Library Panel menu.

    • To assign a new proper name, enter the name in the Proper noun text field.

    • To update a video, navigate to the updated video file and click Open.

    • To supersede a video, click Import, navigate to the FLV, F4V, or H.264 file to supplant the current clip, and click Open up.

Control video playback using the Timeline

To control playback of an embedded video file, control the Timeline that contains the video. For example, to pause a video playing on the main Timeline, you would call a stop() action that targets that Timeline. Similarly, you can command a video object in a movie clip symbol by decision-making the playback of that symbol's Timeline.

You can apply the following actions to imported video objects in movie clips: goTo, play, stop, toggleHighQuality, stopAllSounds, getURL, FScommand, loadMovie, unloadMovie, ifFrameLoaded, and onMouseEvent. To apply actions to a Video object, first convert the Video object to a movie clip.

To testify a live video stream from a camera, use ActionScript. Outset, place a Video object on the Stage, select New Video from the Library Console menu. To attach the video stream to the Video object, use Video.attachVideo.

See likewise Video and attachVideo (Video.attachVideo method) in the ActionScript 2.0 Language Reference, and fl.video in the ActionScript three.0 Language Reference.

Update an embedded video after editing its source file

  1. Select the video clip in the Library Panel.

  2. Select Properties and click Update.

    The embedded video prune is updated with the edited file. The compression settings you selected when you first imported the video are reapplied to the updated clip.

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Source: https://helpx.adobe.com/animate/using/add-video.html

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